Davis: Ch. 7-8 (Lauren)

What really stood out for me in these chapters was the idea of virtual reality and a sort of misconception that technology induces. Davis states that virtual reality is characters, objects, and images taking on a dreamlike force. Virtual reality is essentially a spiritualized state of matter; it’s not actually real, but it seems very realistic. I like how Davis said how powerful art and theater are continuously trying to blend and that techgnostic drive aims to create a tighter “world of magical iconography, mythic masks, and otherworldly journeys”. It is truly incredible what we have done and acquired with technology. Technology adds a third dimension to the world. A prevalent topic that Davis mentioned was video games. Though they give off a dreamlike force, much like virtual reality, video games are not dreams rather a “similitude of a dream” (214). In fact, I would consider video games as a sort of virtual reality. They have become persistently more realistic and have begun to induce compulsive behavior and goals. I can’t help but to think of all the violence that young kids (mostly boys) are exposed to through video games that are made today. Even though these games are not actually “real” they stimulate a “magical world” that is very realistic. Davis mentions UFOs in chapter eight, which demonstrate a role that data and media sources play in forming unorthodox accounts of reality, kind of like video games. It is not possible to get rid of “visionary noise”, however all the uncertainty is heavy on the mind. 

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