Chapter 9 (Louis Barry)

Why is it so compulsive?
However demanding the strategic challenges of such games are the down to the lizard brain, catalyzing an intense fixation physiologically comparable to a trance state. Comparable to a trance state. The Texans behind the phenomenally successful and exuberantly bloody machines purchased, they would most likely say, for far more sensible purposes. For far more sensible purposes. PlayStation and Sega/Nintendo/3Ds decks suck armies of children into computer codespace for of id, ego, and superego. Of id, ego, and superego. The id is the monstrous unconscious tyke that the good doctor believed our egos must constantly wrestle with in they named their company Id—the most primitive character in the Freudian triumvirate order for civilization to stand. Order for civilization to stand. the reality, especially for younger people, is that phone use, especially heavy use, isn’t so lighthearted. The problem is that teens are spending more and more time, not talking on the phone like they were in decades past, but Instagram-ing and snapchat-ing. These are dangerous pastimes because they give the appearance of social interaction, but they couldn’t be further away from it. The comparisons that are implicit in looking at other people’s lives online, which are often highly manicured (and misleading), is thought to be what’s so depressing about social media. 

Cut Up Sentences:
Pleasures of higher cortical function alone cannot account for their addictive power. Account for their addictive power. Desires create a mass consumer market for a new media technology. For a new media technology.

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